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Wika

Classes

Champion

Monk

Skills

  • Zen

    Max Level 5, SP 5, Cooldown 1s, Range 2m

    SupportBuff

    Summons 5 Spirit Spheres to rotate around you. When dealing damage, each Spirit Sphere increases P.ATK by 5% for 600s. Up to 5 can be gained.

  • Palm Strike

    Max Level 10, SP 20, Cooldown 1s, Range 2m

    DMGSingleCombo

    Can only be used during Fury Unleashed. Strikes the target with the palm, dealing 1100% PDMG and applying Slow, reducing MSPD by 15% for 3s

  • Glacier Fist

    Max Level 10, SP 5, Cooldown 1s, Range 2m

    DMGSingleCombo

    Can be used within 3s after Raging Thrust. Consumes 1 Spirit Sphere to deal 2x1700% Neutral Melee PDMG to the target, with a 30% chance to Silence and Root the target for 2s

  • Chain Crush Combo

    Max Level 10, SP 5, Cooldown 1s, Range 2m

    DMGSingleCombo

    Can be used within 3s after Glacier Fist. Consumes 1 Spirit Sphere to deal 2600% Neutral Melee PDMG to the target.

  • Overdrive Snap

    Max Level 10

    Passive

    Throw Spirit Sphere cast range +2, skill multiplier +388%

  • Spirit Explosion Fist

    Max Level 10

    Passive

    Increases Asura Strike skill damage multiplier by 20% and cast range by 3.

  • Cursed Circle

    Max Level 10, SP 25, Cooldown 15s, Range 2.5m

    DMGSingle

    Consumes 1 spheres, inflicting Silence and Root on enemies within 3m for 3s.

  • Mastery Flow

    Max Level 5

    Passive

    Spiritual Cadence additionally restores 18% HP and 18% SP.

  • Sura Battle Spirit

    Max Level 5

    Passive

    Damage taken within 5m is reduced by 5%. Damage taken from beyond 5m is reduced by 15%.

  • Featherlight

    Max Level 5

    Passive

    MSPD increases by 10% during Mental Strength, and Snap can be used during Mental Strength and Spirit Exhaustion.

Career Traits

  • Ruwach

    SP 8, Cooldown 10s, Range 10m

    SupportSight

    Summons souls to surround you, revealing Invisibile targets within 10 m for 8 sec.

  • Increase SP Recovery

    Restores 5% SP every 5 sec.

Unique Skills

  • Charged Strike

    Max Level 100, Cooldown 120s, Range 2m

    Charges up and delivers a powerful punch to the target, dealing 1290% Neutral Melee PDMG, inflicting Silence and Root for 2s, and increasing damage taken by the target by 20.4% for the next 2.08s.

  • Spirit Sphere Blast

    Max Level 100, Cooldown 180s, Range 11m

    Lock onto target and fire a Spirit Sphere, dealing 19900% Adaptive DMG to the target and surrounding area. This damage ignores 30% defense. When target HP is below 50%, damage dealt increases by an additional 50%. This skill cannot be reflected. PVP skill multiplier reduced by 50%.
    Adaptive DMG is determined by the highest of your current Damage Type Stats (PDMG Bonus%, MDMG Bonus%), Damage Range Type Stats (Melee PDMG%, Ranged PDMG%, Ranged MDMG%), and Element Type Stats (Neutral DMG%, Water DMG%, Earth DMG%, Fire DMG%, Wind DMG%, Poison DMG%, Holy DMG%, Shadow DMG%, Ghost DMG%, Undead DMG%). Damage type and bonus calculation are based on the highest stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.