Champion
Monk

Skills

Zen
Max Level 5, SP 5, Cooldown 1s, Range 2m
SupportBuff
Summons 5 Spirit Spheres to rotate around you. When dealing damage, each Spirit Sphere increases P.ATK by 5% for 600s. Up to 5 can be gained.

Palm Strike
Max Level 10, SP 20, Cooldown 1s, Range 2m
DMGSingleCombo
Can only be used during Fury Unleashed. Strikes the target with the palm, dealing 1100% PDMG and applying Slow, reducing MSPD by 15% for 3s

Glacier Fist
Max Level 10, SP 5, Cooldown 1s, Range 2m
DMGSingleCombo
Can be used within 3s after Raging Thrust. Consumes 1 Spirit Sphere to deal 2x1700% Neutral Melee PDMG to the target, with a 30% chance to Silence and Root the target for 2s

Chain Crush Combo
Max Level 10, SP 5, Cooldown 1s, Range 2m
DMGSingleCombo
Can be used within 3s after Glacier Fist. Consumes 1 Spirit Sphere to deal 2600% Neutral Melee PDMG to the target.

Overdrive Snap
Max Level 10
Passive
Throw Spirit Sphere cast range +2, skill multiplier +388%

Spirit Explosion Fist
Max Level 10
Passive
Increases Asura Strike skill damage multiplier by 20% and cast range by 3.

Cursed Circle
Max Level 10, SP 25, Cooldown 15s, Range 2.5m
DMGSingle
Consumes 1 spheres, inflicting Silence and Root on enemies within 3m for 3s.

Mastery Flow
Max Level 5
Passive
Spiritual Cadence additionally restores 18% HP and 18% SP.

Sura Battle Spirit
Max Level 5
Passive
Damage taken within 5m is reduced by 5%. Damage taken from beyond 5m is reduced by 15%.

Featherlight
Max Level 5
Passive
MSPD increases by 10% during Mental Strength, and Snap can be used during Mental Strength and Spirit Exhaustion.
Career Traits

Ruwach
SP 8, Cooldown 10s, Range 10m
SupportSight
Summons souls to surround you, revealing Invisibile targets within 10 m for 8 sec.

Increase SP Recovery
Restores 5% SP every 5 sec.
Unique Skills

Charged Strike
Max Level 100, Cooldown 120s, Range 2m
Charges up and delivers a powerful punch to the target, dealing 1290% Neutral Melee PDMG, inflicting Silence and Root for 2s, and increasing damage taken by the target by 20.4% for the next 2.08s.

Spirit Sphere Blast
Max Level 100, Cooldown 180s, Range 11m
Lock onto target and fire a Spirit Sphere, dealing 19900% Adaptive DMG to the target and surrounding area. This damage ignores 30% defense. When target HP is below 50%, damage dealt increases by an additional 50%. This skill cannot be reflected. PVP skill multiplier reduced by 50%.
Adaptive DMG is determined by the highest of your current Damage Type Stats (PDMG Bonus%, MDMG Bonus%), Damage Range Type Stats (Melee PDMG%, Ranged PDMG%, Ranged MDMG%), and Element Type Stats (Neutral DMG%, Water DMG%, Earth DMG%, Fire DMG%, Wind DMG%, Poison DMG%, Holy DMG%, Shadow DMG%, Ghost DMG%, Undead DMG%). Damage type and bonus calculation are based on the highest stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.