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Wika

Classes

Hunter

Archer

Skills

  • Land Mine

    Max Level 10, SP 10, Cooldown 1.5s, Range 6m

    DMGAoEFieldTrap

    Places a Land Mine at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it explodes, dealing (DEX+75)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/1000) Earth Ranged PDMG to up to 5 enemies within 3.5 m, with a 70% chance to inflict Stun for 2 sec.

  • Freezing Trap

    Max Level 10, SP 10, Cooldown 1.5s, Range 6m

    DMGAoEFieldTrap

    Places a Freezing Trap at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it explodes, dealing (DEX+75)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/700) Water Ranged PDMG to up to 5 enemies within 3.5 m and inflicting Slow, reducing MSPD by 30% for 4.5 sec.

  • Blast Mine

    Max Level 10, SP 10, Cooldown 1.5s, Range 6m

    DMGAoEFieldTrap

    Places a Blast Mine at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it activates, and after a 1 sec delay, deals (DEX/2+50)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/800) Wind Ranged PDMG to up to 5 enemies within 3.5 m.

  • Claymore Trap

    Max Level 10, SP 10, Cooldown 1.5s, Range 6m

    DMGAoEFieldTrap

    Places a Claymore Trap at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it explodes, dealing (DEX+75)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/600) Fire Ranged PDMG to up to 5 enemies within 3.5 m.

  • Blitz Beat

    Max Level 10, SP 16, Cooldown 2.5s, Range 11.5m

    DMGBurstFalcon

    Passive: When Basic Attacks hit, there's a 5% chance to trigger Blitz Beat. Every 3 LUK increases the trigger chance by 1%, up to 45%.
    Active: Commands the falcon to charge at the target, dealing [(80+6*[Steel Crow Lv.]+INT+DEX/2)+P.ATK]*300%+150 Neutral Ranged PDMG to the target and up to 5 enemies within 2 m.

  • Steel Crow

    Max Level 10

    PassiveBuffFalcon

    Increases Falcon's P.ATK by 60 when attacks and skills deal damage.

  • Detecting

    Max Level 3, SP 8, Cooldown 15s, Range 8m

    SupportSightFalcon

    The falcon reveals Invisibile targets within 7 m of its location for 3 sec.

  • Beastbane

    Max Level 10

    PassiveBuff

    Increases Race DMG Bonus vs Brute and Insect by 10%.

  • Arrow Mastery

    Max Level 10

    PassiveBuffBow

    When using a bow to deal Basic Attacks or cast bow skills, gains 60 P.ATK Bonus. Using consumable arrows grants an additional 30 P.ATK.

  • Progressive Shot

    Max Level 10, SP 15, Cooldown 1s, Range 14m

    DMGSingleBow

    Bow-exclusive skill. Fires 4 consecutive shots at the target, each dealing 270%+270 Neutral Ranged PDMG. The final shot's total skill multiplier increases by 50%.

Career Traits

  • Arrow Repel

    SP 15, Cooldown 13s, Range 10m

    DMGMoveBow

    Steps back 7 m and fires an arrow, dealing 100% Ranged PDMG to the target and having a 100% chance to Root them for 2 sec.

  • Falconry Mastery

    PassiveFalcon

    Gains a falcon for coordinated combat.

Unique Skills

  • Falcon Strike

    Max Level 100, Cooldown 120s, Range 15m

    Charges natural energy with a bow, then fires 1 falcon spirits. Falcon spirits create whirlwinds that last 4 sec, dealing 1229%+1000 Neutral PDMG per sec to enemies in contact and inflicting Slow that reduces the enemies' MSPD by 44.8%. The whirlwind's first and last damage has a 49.8% chance to pull hit enemies toward the center of the whirlwind.

  • Meteor Arrow Shower

    Max Level 100, Cooldown 180s, Range 9m

    Continuously rain arrows on the target area for 4s, dealing 29850%+14925Neutral Ranged Pdmg to up to 10 enemies within 10m of the target area every second and reducing their P.DEF and M.DEF by 59.7% for 5s. This skill damage cannot be reflected, and PVP skill multiplier is reduced by 50%.
    Adaptive damage is determined by the highest value among your current damage type attributes (Pdmg Bonus%, Mdmg Bonus%), damage range type attributes (Melee Pdmg%, Ranged Pdmg%, Ranged Mdmg%), and elemental type attributes (Neutral Dmg%, Water Dmg%, Earth Dmg%, Fire Dmg%, Wind Dmg%, Poison Dmg%, Holy Dmg%, Shadow Dmg%, Ghost Dmg%, Undead Dmg%), which determines the damage type and bonus calculation method. Damage dealt will not trigger elemental or Size advantages, remaining constant at 100%.