Hunter
Archer

Skills

Land Mine
Max Level 10, SP 10, Cooldown 1.5s, Range 6m
DMGAoEFieldTrap
Places a Land Mine at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it explodes, dealing (DEX+75)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/1000) Earth Ranged PDMG to up to 5 enemies within 3.5 m, with a 70% chance to inflict Stun for 2 sec.

Freezing Trap
Max Level 10, SP 10, Cooldown 1.5s, Range 6m
DMGAoEFieldTrap
Places a Freezing Trap at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it explodes, dealing (DEX+75)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/700) Water Ranged PDMG to up to 5 enemies within 3.5 m and inflicting Slow, reducing MSPD by 30% for 4.5 sec.

Blast Mine
Max Level 10, SP 10, Cooldown 1.5s, Range 6m
DMGAoEFieldTrap
Places a Blast Mine at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it activates, and after a 1 sec delay, deals (DEX/2+50)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/800) Wind Ranged PDMG to up to 5 enemies within 3.5 m.

Claymore Trap
Max Level 10, SP 10, Cooldown 1.5s, Range 6m
DMGAoEFieldTrap
Places a Claymore Trap at the target location, taking effect after a 1.5 sec delay and lasting for 30 sec; when an enemy enters within 2 m of the trap, it explodes, dealing (DEX+75)*(1+INT/50)*(2+Skill Lv./5)*(1+P.ATK/600) Fire Ranged PDMG to up to 5 enemies within 3.5 m.

Blitz Beat
Max Level 10, SP 16, Cooldown 2.5s, Range 11.5m
DMGBurstFalcon
Passive: When Basic Attacks hit, there's a 5% chance to trigger Blitz Beat. Every 3 LUK increases the trigger chance by 1%, up to 45%.
Active: Commands the falcon to charge at the target, dealing [(80+6*[Steel Crow Lv.]+INT+DEX/2)+P.ATK]*300%+150 Neutral Ranged PDMG to the target and up to 5 enemies within 2 m.
Steel Crow
Max Level 10
PassiveBuffFalcon
Increases Falcon's P.ATK by 60 when attacks and skills deal damage.

Detecting
Max Level 3, SP 8, Cooldown 15s, Range 8m
SupportSightFalcon
The falcon reveals Invisibile targets within 7 m of its location for 3 sec.

Beastbane
Max Level 10
PassiveBuff
Increases Race DMG Bonus vs Brute and Insect by 10%.

Arrow Mastery
Max Level 10
PassiveBuffBow
When using a bow to deal Basic Attacks or cast bow skills, gains 60 P.ATK Bonus. Using consumable arrows grants an additional 30 P.ATK.

Progressive Shot
Max Level 10, SP 15, Cooldown 1s, Range 14m
DMGSingleBow
Bow-exclusive skill. Fires 4 consecutive shots at the target, each dealing 270%+270 Neutral Ranged PDMG. The final shot's total skill multiplier increases by 50%.
Career Traits

Arrow Repel
SP 15, Cooldown 13s, Range 10m
DMGMoveBow
Steps back 7 m and fires an arrow, dealing 100% Ranged PDMG to the target and having a 100% chance to Root them for 2 sec.

Falconry Mastery
PassiveFalcon
Gains a falcon for coordinated combat.
Unique Skills

Falcon Strike
Max Level 100, Cooldown 120s, Range 15m
Charges natural energy with a bow, then fires 1 falcon spirits. Falcon spirits create whirlwinds that last 4 sec, dealing 1229%+1000 Neutral PDMG per sec to enemies in contact and inflicting Slow that reduces the enemies' MSPD by 44.8%. The whirlwind's first and last damage has a 49.8% chance to pull hit enemies toward the center of the whirlwind.

Meteor Arrow Shower
Max Level 100, Cooldown 180s, Range 9m
Continuously rain arrows on the target area for 4s, dealing 29850%+14925Neutral Ranged Pdmg to up to 10 enemies within 10m of the target area every second and reducing their P.DEF and M.DEF by 59.7% for 5s. This skill damage cannot be reflected, and PVP skill multiplier is reduced by 50%.
Adaptive damage is determined by the highest value among your current damage type attributes (Pdmg Bonus%, Mdmg Bonus%), damage range type attributes (Melee Pdmg%, Ranged Pdmg%, Ranged Mdmg%), and elemental type attributes (Neutral Dmg%, Water Dmg%, Earth Dmg%, Fire Dmg%, Wind Dmg%, Poison Dmg%, Holy Dmg%, Shadow Dmg%, Ghost Dmg%, Undead Dmg%), which determines the damage type and bonus calculation method. Damage dealt will not trigger elemental or Size advantages, remaining constant at 100%.