High Wizard
Wizard

Skills

Napalm Vulcan
Max Level 10, SP 34, Cooldown 1s, Range 10m
DMGBurstGhost
Strikes the target 5 times with psychic power. Each hit deals 260%+150 Ghost MDMG.
After Napalm Vulcan exceeds Lv.10, each level increases the Burst Skill DMG of the Special Skill: Psychic Fission. Current increase: 0%.
Soul Drain
Max Level 10
PassiveBuff
Permanently increases Max SP by 40%. When killing an enemy, restores 7.5% SP.

Gravitational Field
Max Level 10, SP 65, Cooldown 4s, Range 9m
DMGAoE
Greatly increases gravity in the target area, dealing 1500%+1000 Neutral MDMG to up to 10 enemies within a 4 m radius.

Storm Mastery
Max Level 10
PassiveBuffStorm
When casting Storm skills, gain 2 stacks of Electrocution. While affected by Electrocution, spend 1 stack every 0.5 sec and cast Chain Lightning on the nearest nearby target, bouncing between 5 enemies and dealing 820%+350Wind MDMG. Electrocution lasts 10 sec and stacks up to 6 times.
Chain Lightning deals 20% additional Skill DMG to monsters.
Flame Mastery
Max Level 10
PassiveDebuffFlame
When Flame skills deal damage, inflict abnormal status - Burn on the target, dealing 360% Fire MDMG every 0.8 sec; lasts for 8 sec.
Burn deals 20% additional Skill DMG to monsters.
Frost Mastery
Max Level 10
PassiveBuffFrost
When inflicting Freeze, increases its control chance and duration by 20%. Water DMG dealt is not reduced by elemental counters, and Frost Skills deal 30% more Skill DMG to monsters.

Sienna Execrate
Max Level 10, SP 65, Cooldown 5s, Range 9m
DMGAoEControlEarth
Casts Sienna Execrate on enemies in the target area, dealing 810%+760 Earth MDMG to up to 10 enemies within 4 m, with a 80% chance to Petrify them for 3 sec.

Mystical Amplification
Max Level 10, SP 65, Cooldown 15s, Range 10m
SupportBuff
Increases your Magic Skill DMG by 10% and reduces Variable Cast Time by 20% for 10 sec.

Ganbantein
SP 70, Cooldown 8s, Range 9m
Support
Has a 80% chance to remove traps and field spell effects from up to 10 enemies within 2.5 m of the target location.
Career Traits

Energy Coat
SP 10, Cooldown 10s
DEFDR
Guards the body with spiritual energy. Each time damage is taken, use 1% SP to reduce damage by an additional 6%. Lasts 600 sec.

Sight
SP 50, Cooldown 15s
SupportSight
Summons flames to surround you, revealing Invisible enemies within 10 m for 8 sec.

Increase SP Recovery
PassiveBuff
Restores 0.5% SP every 5 sec.

Spell Mastery
Passive
Casting can be interrupted by movement.

Focus Spell
Passive
Reduces Variable Cast Time by 35%. When dealing Wind, Earth, Water, Fire, or Ghost DMG to monsters, there's a 30% chance to treat the damage as the corresponding counter element.
Unique Skills

Elemental Control
Max Level 100, Cooldown 120s, Range 14m
Summons Elementalal Crystals in the target area, hitting up to 10 enemies within 6 m with 1 Ghost, Fire, Earth, Water, and Wind attacks in sequence. Each hit deals 938%+800 MDMG of the corresponding element, with a 79.7% chance to inflict Silence, Curse, Stun, Freeze, and Vulnerability respectively for 6.98 sec.

Overclocked Spell
Max Level 100, Cooldown 180s, Range 15m
Channeled spell unleashes an over-limit attack, dealing 27860%+13930Adaptive Dmg per second to up to 10 enemies within 15m around you and reducing their max HP by 19.9%(ineffective against Boss, MVP, and Mini), lasting 9.95seconds. This skill cannot be reflected, and PvP skill multiplier is reduced by 50%.
Adaptive Dmg is determined by your highest damage type attribute (Pdmg Bonus%, Mdmg Bonus%), damage range attribute (Melee Pdmg%, Ranged Pdmg%, Ranged Mdmg%), and element attribute (Neutral Dmg%, Water Dmg%, Earth Dmg%, Fire Dmg%, Wind Dmg%, Poison Dmg%, Holy Dmg%, Shadow Dmg%, Ghost Dmg%, Undead Dmg%), which decides damage type and bonus calculation method. Damage dealt ignores element and Size advantages, always at 100%.