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Wika

Classes

High Wizard

Wizard

Skills

  • Napalm Vulcan

    Max Level 10, SP 34, Cooldown 1s, Range 10m

    DMGBurstGhost

    Strikes the target 5 times with psychic power. Each hit deals 260%+150 Ghost MDMG.
    After Napalm Vulcan exceeds Lv.10, each level increases the Burst Skill DMG of the Special Skill: Psychic Fission. Current increase: 0%.

  • Soul Drain

    Max Level 10

    PassiveBuff

    Permanently increases Max SP by 40%. When killing an enemy, restores 7.5% SP.

  • Gravitational Field

    Max Level 10, SP 65, Cooldown 4s, Range 9m

    DMGAoE

    Greatly increases gravity in the target area, dealing 1500%+1000 Neutral MDMG to up to 10 enemies within a 4 m radius.

  • Storm Mastery

    Max Level 10

    PassiveBuffStorm

    When casting Storm skills, gain 2 stacks of Electrocution. While affected by Electrocution, spend 1 stack every 0.5 sec and cast Chain Lightning on the nearest nearby target, bouncing between 5 enemies and dealing 820%+350Wind MDMG. Electrocution lasts 10 sec and stacks up to 6 times.
    Chain Lightning deals 20% additional Skill DMG to monsters.

  • Flame Mastery

    Max Level 10

    PassiveDebuffFlame

    When Flame skills deal damage, inflict abnormal status - Burn on the target, dealing 360% Fire MDMG every 0.8 sec; lasts for 8 sec.
    Burn deals 20% additional Skill DMG to monsters.

  • Frost Mastery

    Max Level 10

    PassiveBuffFrost

    When inflicting Freeze, increases its control chance and duration by 20%. Water DMG dealt is not reduced by elemental counters, and Frost Skills deal 30% more Skill DMG to monsters.

  • Sienna Execrate

    Max Level 10, SP 65, Cooldown 5s, Range 9m

    DMGAoEControlEarth

    Casts Sienna Execrate on enemies in the target area, dealing 810%+760 Earth MDMG to up to 10 enemies within 4 m, with a 80% chance to Petrify them for 3 sec.

  • Mystical Amplification

    Max Level 10, SP 65, Cooldown 15s, Range 10m

    SupportBuff

    Increases your Magic Skill DMG by 10% and reduces Variable Cast Time by 20% for 10 sec.

  • Ganbantein

    SP 70, Cooldown 8s, Range 9m

    Support

    Has a 80% chance to remove traps and field spell effects from up to 10 enemies within 2.5 m of the target location.

Career Traits

  • Energy Coat

    SP 10, Cooldown 10s

    DEFDR

    Guards the body with spiritual energy. Each time damage is taken, use 1% SP to reduce damage by an additional 6%. Lasts 600 sec.

  • Sight

    SP 50, Cooldown 15s

    SupportSight

    Summons flames to surround you, revealing Invisible enemies within 10 m for 8 sec.

  • Increase SP Recovery

    PassiveBuff

    Restores 0.5% SP every 5 sec.

  • Spell Mastery

    Passive

    Casting can be interrupted by movement.

  • Focus Spell

    Passive

    Reduces Variable Cast Time by 35%. When dealing Wind, Earth, Water, Fire, or Ghost DMG to monsters, there's a 30% chance to treat the damage as the corresponding counter element.

Unique Skills

  • Elemental Control

    Max Level 100, Cooldown 120s, Range 14m

    Summons Elementalal Crystals in the target area, hitting up to 10 enemies within 6 m with 1 Ghost, Fire, Earth, Water, and Wind attacks in sequence. Each hit deals 938%+800 MDMG of the corresponding element, with a 79.7% chance to inflict Silence, Curse, Stun, Freeze, and Vulnerability respectively for 6.98 sec.

  • Overclocked Spell

    Max Level 100, Cooldown 180s, Range 15m

    Channeled spell unleashes an over-limit attack, dealing 27860%+13930Adaptive Dmg per second to up to 10 enemies within 15m around you and reducing their max HP by 19.9%(ineffective against Boss, MVP, and Mini), lasting 9.95seconds. This skill cannot be reflected, and PvP skill multiplier is reduced by 50%.
    Adaptive Dmg is determined by your highest damage type attribute (Pdmg Bonus%, Mdmg Bonus%), damage range attribute (Melee Pdmg%, Ranged Pdmg%, Ranged Mdmg%), and element attribute (Neutral Dmg%, Water Dmg%, Earth Dmg%, Fire Dmg%, Wind Dmg%, Poison Dmg%, Holy Dmg%, Shadow Dmg%, Ghost Dmg%, Undead Dmg%), which decides damage type and bonus calculation method. Damage dealt ignores element and Size advantages, always at 100%.