Wizard
Mage

Skills

Fire Pillar
Max Level 10, SP 20, Cooldown 0.5s, Range 10m
DMGBurstFlame
Sets a fire pillar at the target location, dealing 1500%+600 Fire MDMG to up to 5 enemies within 2 m.

Meteor Storm
Max Level 10, SP 75, Cooldown 3.3s, Range 9m
DMGAoEFieldFlame
Drops 7 meteors in the target area. Each meteor deals 625%+400 Fire MDMG to up to 10 enemies within 3 m, with a 15% chance to Stun for 1 sec.

Jupitel Thunder
Max Level 10, SP 18, Cooldown 0.5s, Range 10m
DMGSingleStorm
Launches an electric orb at the target, dealing 1200%+480 Wind MDMG and knocking them back 5 m. Knockback is ineffective against players.

Lord of Vermilion
Max Level 10, SP 45, Cooldown 2s, Range 9m
DMGAoEFieldStorm
Calls down 4 lightning strikes in the target area. Each strike deals 800%+200 Wind MDMG to up to 10 enemies within 3.5 m, with a 60% chance to inflict Blind for 2.5 sec.

Waterball
Max Level 5, SP 15, Cooldown 0.5s, Range 10m
DMGBurstFrost
Launches a water ball at the target, dealing 1300%+520 Water MDMG.

Frost Nova
Max Level 10, SP 34, Cooldown 4s, Range 9m
DMGAoEControlFrost
Unleashes frost around you, dealing 650%+350 Water MDMG to up to 5 enemies within 4.5 m, with a 86% chance to Freeze them for 3 sec.

Storm Gust
Max Level 10, SP 75, Cooldown 3s, Range 9m
DMGAoEControlFieldFrost
Summons a Storm Gust in the target area for 4.5 sec. Every 0.45 sec, deals 210%+250 Water MDMG to up to 10 enemies within 4.5 m, with a 42% chance to Freeze them for 2.5 sec.

Earth Spike
Max Level 5, SP 14, Cooldown 0.5s, Range 10m
DMGSingleEarth
Raises rocks from the ground, dealing 1000%+200 Earth MDMG to the target enemy.

Heaven's Drive
Max Level 10, SP 40, Cooldown 1s, Range 9m
DMGAoEEarth
Raises the ground at the target location, dealing 780%+390 Earth MDMG to up to 5 enemies within 3 m.

Quagmire
Max Level 5, SP 30, Cooldown 0.5s, Range 9m
SupportAoEDebuffFieldEarth
Creates a Quagmire at the target location for 10 sec, reducing MSPD of up to 10 enemies within 3 m by 30%, and reducing AGI and DEX by 20. Up to 2 Quagmires can exist at the same time.
Career Traits

Energy Coat
SP 10, Cooldown 10s
DEFDR
Guards the body with spiritual energy. Each time damage is taken, use 1% SP to reduce damage by an additional 6%. Lasts 600 sec.

Sight
SP 50, Cooldown 15s
SupportSight
Summons flames to surround you, revealing Invisible enemies within 10 m for 8 sec.

Increase SP Recovery
PassiveBuff
Restores 0.5% SP every 5 sec.

Spell Mastery
Passive
Casting can be interrupted by movement.

Focus Spell
Passive
Reduces Variable Cast Time by 35%. When dealing Wind, Earth, Water, Fire, or Ghost DMG to monsters, there's a 30% chance to treat the damage as the corresponding counter element.
Unique Skills

Elemental Control
Max Level 100, Cooldown 120s, Range 14m
Summons Elementalal Crystals in the target area, hitting up to 10 enemies within 6 m with 1 Ghost, Fire, Earth, Water, and Wind attacks in sequence. Each hit deals 938%+800 MDMG of the corresponding element, with a 79.7% chance to inflict Silence, Curse, Stun, Freeze, and Vulnerability respectively for 6.98 sec.

Overclocked Spell
Max Level 100, Cooldown 180s, Range 15m
Channeled spell unleashes an over-limit attack, dealing 27860%+13930Adaptive Dmg per second to up to 10 enemies within 15m around you and reducing their max HP by 19.9%(ineffective against Boss, MVP, and Mini), lasting 9.95seconds. This skill cannot be reflected, and PvP skill multiplier is reduced by 50%.
Adaptive Dmg is determined by your highest damage type attribute (Pdmg Bonus%, Mdmg Bonus%), damage range attribute (Melee Pdmg%, Ranged Pdmg%, Ranged Mdmg%), and element attribute (Neutral Dmg%, Water Dmg%, Earth Dmg%, Fire Dmg%, Wind Dmg%, Poison Dmg%, Holy Dmg%, Shadow Dmg%, Ghost Dmg%, Undead Dmg%), which decides damage type and bonus calculation method. Damage dealt ignores element and Size advantages, always at 100%.