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Wika

Classes

Wizard

Mage

Skills

  • Fire Pillar

    Max Level 10, SP 20, Cooldown 0.5s, Range 10m

    DMGBurstFlame

    Sets a fire pillar at the target location, dealing 1500%+600 Fire MDMG to up to 5 enemies within 2 m.

  • Meteor Storm

    Max Level 10, SP 75, Cooldown 3.3s, Range 9m

    DMGAoEFieldFlame

    Drops 7 meteors in the target area. Each meteor deals 625%+400 Fire MDMG to up to 10 enemies within 3 m, with a 15% chance to Stun for 1 sec.

  • Jupitel Thunder

    Max Level 10, SP 18, Cooldown 0.5s, Range 10m

    DMGSingleStorm

    Launches an electric orb at the target, dealing 1200%+480 Wind MDMG and knocking them back 5 m. Knockback is ineffective against players.

  • Lord of Vermilion

    Max Level 10, SP 45, Cooldown 2s, Range 9m

    DMGAoEFieldStorm

    Calls down 4 lightning strikes in the target area. Each strike deals 800%+200 Wind MDMG to up to 10 enemies within 3.5 m, with a 60% chance to inflict Blind for 2.5 sec.

  • Waterball

    Max Level 5, SP 15, Cooldown 0.5s, Range 10m

    DMGBurstFrost

    Launches a water ball at the target, dealing 1300%+520 Water MDMG.

  • Frost Nova

    Max Level 10, SP 34, Cooldown 4s, Range 9m

    DMGAoEControlFrost

    Unleashes frost around you, dealing 650%+350 Water MDMG to up to 5 enemies within 4.5 m, with a 86% chance to Freeze them for 3 sec.

  • Storm Gust

    Max Level 10, SP 75, Cooldown 3s, Range 9m

    DMGAoEControlFieldFrost

    Summons a Storm Gust in the target area for 4.5 sec. Every 0.45 sec, deals 210%+250 Water MDMG to up to 10 enemies within 4.5 m, with a 42% chance to Freeze them for 2.5 sec.

  • Earth Spike

    Max Level 5, SP 14, Cooldown 0.5s, Range 10m

    DMGSingleEarth

    Raises rocks from the ground, dealing 1000%+200 Earth MDMG to the target enemy.

  • Heaven's Drive

    Max Level 10, SP 40, Cooldown 1s, Range 9m

    DMGAoEEarth

    Raises the ground at the target location, dealing 780%+390 Earth MDMG to up to 5 enemies within 3 m.

  • Quagmire

    Max Level 5, SP 30, Cooldown 0.5s, Range 9m

    SupportAoEDebuffFieldEarth

    Creates a Quagmire at the target location for 10 sec, reducing MSPD of up to 10 enemies within 3 m by 30%, and reducing AGI and DEX by 20. Up to 2 Quagmires can exist at the same time.

Career Traits

  • Energy Coat

    SP 10, Cooldown 10s

    DEFDR

    Guards the body with spiritual energy. Each time damage is taken, use 1% SP to reduce damage by an additional 6%. Lasts 600 sec.

  • Sight

    SP 50, Cooldown 15s

    SupportSight

    Summons flames to surround you, revealing Invisible enemies within 10 m for 8 sec.

  • Increase SP Recovery

    PassiveBuff

    Restores 0.5% SP every 5 sec.

  • Spell Mastery

    Passive

    Casting can be interrupted by movement.

  • Focus Spell

    Passive

    Reduces Variable Cast Time by 35%. When dealing Wind, Earth, Water, Fire, or Ghost DMG to monsters, there's a 30% chance to treat the damage as the corresponding counter element.

Unique Skills

  • Elemental Control

    Max Level 100, Cooldown 120s, Range 14m

    Summons Elementalal Crystals in the target area, hitting up to 10 enemies within 6 m with 1 Ghost, Fire, Earth, Water, and Wind attacks in sequence. Each hit deals 938%+800 MDMG of the corresponding element, with a 79.7% chance to inflict Silence, Curse, Stun, Freeze, and Vulnerability respectively for 6.98 sec.

  • Overclocked Spell

    Max Level 100, Cooldown 180s, Range 15m

    Channeled spell unleashes an over-limit attack, dealing 27860%+13930Adaptive Dmg per second to up to 10 enemies within 15m around you and reducing their max HP by 19.9%(ineffective against Boss, MVP, and Mini), lasting 9.95seconds. This skill cannot be reflected, and PvP skill multiplier is reduced by 50%.
    Adaptive Dmg is determined by your highest damage type attribute (Pdmg Bonus%, Mdmg Bonus%), damage range attribute (Melee Pdmg%, Ranged Pdmg%, Ranged Mdmg%), and element attribute (Neutral Dmg%, Water Dmg%, Earth Dmg%, Fire Dmg%, Wind Dmg%, Poison Dmg%, Holy Dmg%, Shadow Dmg%, Ghost Dmg%, Undead Dmg%), which decides damage type and bonus calculation method. Damage dealt ignores element and Size advantages, always at 100%.