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Wika

Classes

Lord Knight

Knight

Skills

  • Aura Blade

    Max Level 10, SP 36, Cooldown 10s, Range 10m

    SupportBuffSword

    Infuses the weapon with aura. For 600 sec, all physical attacks deal an additional 300 Neutral Melee PDMG. This additional damage ignores the target's P.DEF.
    After Aura Blade exceeds Lv.10, each level increases Basic Attack damage and the Sword Aura Skill DMG of the Special Skill: Surging Sword Aura. Current increase: 0%.

  • Parrying

    Max Level 10, SP 20, Cooldown 18s, Range 3m

    DEFImmuneResilienceSword

    Passive: While wielding a sword, there's a 30% chance to block PDMG from Basic Attacks.
    Active: Sword-only skill. For 4 sec, reduce PDMG taken by 60% and MDMG taken by 30%.

  • Joint Beat

    Max Level 10, SP 42, Cooldown 3s, Range 3m

    DMGSingleDebuffSpear

    Passive: When spear skills deal damage, there's a 20% chance to cast Joint Beat on the enemy.
    Active: Spear-only skill. Strikes the enemy's joints with precision, dealing 1000%+400 Neutral Melee PDMG and inflicting a random joint fracture for 10 sec.

  • Clashing Spiral

    Max Level 10, SP 25, Cooldown 0.7s, Range 4m

    DMGBurstSpear

    Extends the spear in a spiral to pierce the enemy, attacking 5 times. Each hit deals 450%*(ATK+Weapon Weight*0.7)+200 Neutral Melee PDMG. This damage increases based on weapon weight and has a special Size Modifier.

  • Concentration

    Max Level 10, SP 43, Cooldown 15s, Range 3m

    SupportBuff

    Increases offensive focus, increasing HIT by 60 and Physical Skill DMG by 15% for 600 sec.

  • Traumatic Blow

    Max Level 10, SP 30, Cooldown 5s, Range 3m

    DMGSingleDebuff

    Strikes the enemy with heavy pressure, dealing 700%+450 Neutral Melee PDMG and inflicting Bleed for 10 sec; bleeding enemies take 110% Neutral Melee PDMG every sec, reducing their Received Healing by 30%, and cannot naturally recover HP.

  • Berserk

    SP 25, Cooldown 60s, Range 3m

    SupportBuff

    Can only be cast when HP is above 5%. Enters Rampage for 20 sec. Removes all control effects and fully restores HP. Increases Max HP by 100%, P.ATK by 50%, and MSPD by 10%, but loses 3% Max HP every sec, reduces P.DEF and M.DEF by 80%, cannot receive Healing or recovery effects, and cannot use skills for 10 sec. When HP drops below 5%, this effect is automatically removed.

Career Traits

  • Battle Veteran

    Passive

    When using a sword, increases HIT by 20. While wielding a shield, increases PDMG Reduction by 5%.

  • Peco Peco Ride

    Passive

    Can ride a trained Peco Peco. While mounted, increases MSPD by 25% and Load by 1000, but ASPD is reduced by 50%.

  • Unyielding

    Passive

    When casting Endure, all Stun, Freeze, Petrify, and Root effects on you are cleared. During Endure, increases Control RES against these status by 50%.

  • Mighty Strike

    Passive

    Increases Brave Strike skill multiplier by 200%, Burning Blood skill multipler by 200%.

Unique Skills

  • Divine Wrath Strike

    Max Level 100, Cooldown 120s, Range 7.5m

    Releases divine power and slams the ground, dealing 4470%+4000 Fire Melee PDMG to enemies within 12 m. Has a 80.6% chance to reduce their P.ATK and ASPD by 29.8%, and enters Divine Wrath. During Divine Wrath, gain 29.8% additional damage increase and DMG Reduction for 10 sec.

  • Raging Inferno

    Max Level 100, Cooldown 180s, Range 7m

    Leap high and Bash the target area, triggering a massive flame wave. Deal 23880%+11940 Adaptive DMG to up to 10 enemies within 10m of the target area and apply Raging Flame for 6 sec (cannot be dispelled). Enemies affected by Raging Flame take 11940%+5970 Adaptive DMG per sec and their Received Healing is reduced by 79.6%. This skill cannot be reflected. PVP skill multiplier reduced by 50%.
    Adaptive DMG is determined by the highest of your current Damage Type Stats (PDMG Bonus%, MDMG Bonus%), Damage Range Type Stats (Melee PDMG%, Ranged PDMG%, Ranged MDMG%), and Element Type Stats (Neutral DMG%, Water DMG%, Earth DMG%, Fire DMG%, Wind DMG%, Poison DMG%, Holy DMG%, Shadow DMG%, Ghost DMG%, Undead DMG%). Damage type and bonus calculation are based on the highest Stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.