Knight
Swordman

Skills

Sword ASPD Boost
Max Level 10, SP 50, Cooldown 15s
SupportBuffSword
Sword-only skill. For 600 sec, increases ASPD by 30%, CRIT by 20, and HIT by 40. The effect is removed when a non-sword weapon is equipped.

Auto Counter
Max Level 5
PassiveDRResilience
When taking damage, there's a 20% chance to immediately counterattack nearby enemies, dealing 600%+250 Neutral Melee PDMG to up to 5 enemies within 2 m, and reducing their damage dealt to you by 10% for 6 sec. Counter's trigger has a 2-sec cooldown.
When Counter reaches Lv.5, reduce skill damage taken from monsters by 30%.
Bowling Bash
Max Level 10, SP 18, Cooldown 1s, Range 2.5m
DMGAoESword
Passive: When using a 2H Sword, increases Bowling Bash's hits by 1.
Active: Sword-only skill. Slashes up to 5 enemies within the targeted 2-m area 3 times. Each slash deals 250%+150 Neutral Melee PDMG.
Pierce
Max Level 10, SP 7, Cooldown 0.5s, Range 3m
DMGSingleSpear
Spear-only skill. Continuously thrusts at the target, dealing 2 times 280%+140 Neutral Melee PDMG. Deals 1 and 2 additional hits to Medium and Large targets respectively.

Spear Stab
Max Level 10, SP 10, Cooldown 0.5s, Range 4m
DMGAoESpear
Spear-only skill. Thrusts with a spear, dealing 500%+440 Neutral Melee PDMG to up to 5 enemies in a 4-m rectangular area ahead.

Brandish Spear
Max Level 5, SP 24, Cooldown 2s, Range 3.5m
DMGBurstSpear
Spear-only skill. Can only be used while mounted. Swings the spear with force, dealing 800%+640 Neutral Melee PDMG to up to 5 enemies within a 3-m target area.

Charge Attack
Max Level 5, SP 10, Cooldown 9s, Range 9m
DMGSingleMove
Charges at an enemy, dealing 600%+470 Neutral Melee PDMG and having a 90%chance to Root for 2 sec. While wielding a Spear, increases charge distance by 3 m and inflicts Stun instead of Root.

Burning Blood
Max Level 10, SP 10, Cooldown 10s, Range 2m
DMGSustainedShieldResilience
Uses 5% Max HP to gain a fire shield equal to 24% Max HP for 8 sec. For the next 8 sec, deal 400%+300Fire Melee PDMG every 0.5 sec to up to 5 enemies within 2.5 m and inflict Slow, reducing their MSPD by 10%.

Cavalry Training
Max Level 5
PassiveBuff
Restores 50% ASPD while mounted.

Spear Mastery
Max Level 10
PassiveBuffSpear
While wielding a spear, increases P.ATK by 50. While mounted, gain an additional 50% bonus.

Sword Mastery
Max Level 10
PassiveBuffSword
While wielding a sword, increases P.ATK by 50. While wielding a 2H sword, gain an additonal 50% bonus.

Brave Strike
Max Level 10, SP 15, Cooldown 2s, Range 2m
DMGBurstResilience
Deals 1200%+400 Neutral Melee PDMG to up to 5 enemies in a 3-m semicircle ahead, and restores HP equal to 140%*ATK+240 Max HP. (Base Healing cannot exceed 4% of Max HP, reduced to 2.5% in PVP.)
Career Traits

Battle Veteran
Passive
When using a sword, increases HIT by 20. While wielding a shield, increases PDMG Reduction by 5%.

Peco Peco Ride
Passive
Can ride a trained Peco Peco. While mounted, increases MSPD by 25% and Load by 1000, but ASPD is reduced by 50%.

Unyielding
Passive
When casting Endure, all Stun, Freeze, Petrify, and Root effects on you are cleared. During Endure, increases Control RES against these status by 50%.
Unique Skills

Divine Wrath Strike
Max Level 100, Cooldown 120s, Range 7.5m
Releases divine power and slams the ground, dealing 4470%+4000 Fire Melee PDMG to enemies within 12 m. Has a 80.6% chance to reduce their P.ATK and ASPD by 29.8%, and enters Divine Wrath. During Divine Wrath, gain 29.8% additional damage increase and DMG Reduction for 10 sec.

Raging Inferno
Max Level 100, Cooldown 180s, Range 7m
Leap high and Bash the target area, triggering a massive flame wave. Deal 23880%+11940 Adaptive DMG to up to 10 enemies within 10m of the target area and apply Raging Flame for 6 sec (cannot be dispelled). Enemies affected by Raging Flame take 11940%+5970 Adaptive DMG per sec and their Received Healing is reduced by 79.6%. This skill cannot be reflected. PVP skill multiplier reduced by 50%.
Adaptive DMG is determined by the highest of your current Damage Type Stats (PDMG Bonus%, MDMG Bonus%), Damage Range Type Stats (Melee PDMG%, Ranged PDMG%, Ranged MDMG%), and Element Type Stats (Neutral DMG%, Water DMG%, Earth DMG%, Fire DMG%, Wind DMG%, Poison DMG%, Holy DMG%, Shadow DMG%, Ghost DMG%, Undead DMG%). Damage type and bonus calculation are based on the highest Stat. Damage dealt ignores Element Advantage and Weapon Size Advantage, remaining at 100%.